Opportunity Assessment: Return of the King

Nick Earl · Arcadia Kim · Erin Turner, Electronic Arts

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he goal from the outset with Return of the King, says Kim, was to turn it into a perennial business.  The "X" for Two Towers was "play the movie," but Return of the King was "live the movie." The development was brought in-house.  Fan feedback was incorporated.  The game was done in 16 languages for X-Box, Playstation2, GameBoy Advance, Nintendo GameCube, and the PC.

Nov 12, 2003

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