Team Size and Product Development

Nick Earl · Arcadia Kim · Erin Turner, Electronic Arts

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Turner explains that while console teams can be upwards of 100 people, GameBoy games can be built with 10-15 people.  This core group of people is divided up into engineering, art, animation, game design, and production.  The product cycle was optimized to get the best product out as quickly as possible by condensing the concept cycle, focusing on a target, and rapidly incorporating feedback, she says.

Nov 12, 2003

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